Upon reaching tier 10 of the basic weapons, you will unlock the "Racial Weapon Upgrader" You may also buy another race's starter weapon here. It's up to you!Īt this point you will also unlock the rwm megamart, which will allow you to sell back weapons for 50% of their purchase price. Of any weapon after crafting the basic variant. Once you reach tier 5 of the basic weapons, you will unlock the "Racial Weapon Randomizer", which will allow you to buy randomized variants Though be wary, the better the weapon, the more difficult it will be to craft, so be sure to have plenty of materials on hand! The best of the best are incredibly strong and formidable weapons, with higher than average DPS. Weapons can be crafted at the "Racial Weapon Crafting Table", with new and better versions based on your race unlocking with every new weapon you craft!Īs you progress you will unlock better and better weapons, with the best having special and powerful abilities for you to use. Once you are well underway, you can begin crafting new weapons to use! Use it as you may, it is slightly better than the broken protectorate sword they give you! On character creation you will be given a starter racial broadsword in your ship locker. The weapons will deal elemental damage once you reach T5, based on your species, as follows:Īpex (Electric) Avian (Fire) Floran (Poison) Glitch (Electric) Human (Fire) Hylotl (Ice) This mod adds a wide array of weapons for each of six races to use. So, you got the mod, and you're ready for some action! Awesome! (Albeit with a few tasteful creative liberties.) Providing the best and most faithful recreation of these weapons possible. I have put many additional hours into this mod with the sole intent of The Original Idea was to add compatability for Futara's FullBright Shader and call it a day.Įnded up Spending Weeks Improving every aspect of the mod instead, from art assets to code.Ī: Everything! All weapons, code, and art assets have been updated to be moreĬonsistent with Starbound's visual style and standard of quality. Now Updated Once Again to Platinum Standard in 2022! Which Was Uploaded in March of 2017 and Updated September of 2019 If a part of the save is corrupted and it is possible to track the corruption to a certain planet, wiping that planet instead of the whole universe is less damaging.Version 2.0.0 Aims to be a Complete Overhaul of the Original Mod Universe reset is necessary when universe generation is changed (most probably via modding the game). The easiest (and the most crude) way to do this is to delete the entire storage/universe directory. Universe reset, also known as 'Universe wipe', is an action of reverting the universe of Starbound to its initial state prior to being modified by a player. The more the player modifies a certain planet, the bigger this file get. If this file is deleted, that specific planet/moon gets reset to its original state. Everything that is built or preexisting in that planet/moon. (Starbound considers a planet orbiting another planet a moon if the file refers to a planet orbiting the star itself, 'moon number' part is absent). (XCoord)_(YCoord)_(uuid)_(Planet number)_(Moon number).worldĬontains planet/moon data. If this file is deleted the player's ship will be teleported to a new randomly chosen starting planet ( Lush type of lowest difficulty). If your only desire is to reset the outpost it is highly recommended to use the appropriate console command instead of deleting this file.Ĭontains current ship location, current player location, admin state. If this file is lost or corrupted everyone in server loses their bookmarks/teleport locations (because the unique identifier is lost) and outpost state is reset. Results of deleting this file vary depending on whether star generation code has been modded.Ĭontains outpost state and universe unique identifier. Only star name, seed, location and information on planets (only type and slot) is saved in this file. Each star which you have seen in navigation console (farthest zoom level) is partially saved here. Universe of Starbound is procedurally generated and preserved atĬontains known starsystem locations. 1.5 (XCoord)_(YCoord)_(uuid)_(Planet number)_(Moon number).world.
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